﻿//Free or Bound
//This determines whether or not your ghost can be moved freely around the desktop or if it's stuck to the bottom or top of the desktop.  The three values you can use here are free, bottom, and top. 

seriko.alignmenttodesktop,free


//Use_self_alpha
//This makes it so you don't have to use pna files for your shell.

seriko.use_self_alpha,1


//General Information
//A few things here, a lot fairly similar to the descript.txt for your ghost. charset and type will be unchanged. Replace name with the name for your shell and put in your name for the craftman and the url. 

charset,UTF-8
type,shell
name,Lucifer
craftman,BittyBatty
craftmanurl,https://bittybatty.github.io/ukagaka.html


//Balloon Co-ordinates
//These basically define where your balloon starts for your main character (sakura) and your secondary character (kero). While you're testing your ghost, you'll notice that moving the balloons around shows you a set of coordinates on the bottom. Move your balloons where you want them, write down the coordinates, and copy them here. Otherwise, you can just leave them at 0. 

sakura.balloon.offsetx,0
sakura.balloon.offsety,0
kero.balloon.offsetx,0
kero.balloon.offsety,0
sakura.balloon.alignment,none
kero.balloon.alignment,none


//Shiori Icon
//Don't mess with any of this.

shiori.logo.filename,resources\niseshiori.png
shiori.logo.x,16
shiori.logo.y,256


//Menu Font Color
//Like it says, this is the font color for the right-click SSP menu. r g b stand for red blue green, adjust the values to get the color you want. 

menu.background.font.color.r,0
menu.background.font.color.g,0
menu.background.font.color.b,0


//Menu Highlighted Text Color
//See above

menu.foreground.font.color.r,255
menu.foreground.font.color.g,255
menu.foreground.font.color.b,255


//Menu Greyed Out Font Color
//For options that aren't selectable for some reason.

menu.disable.font.color.r,222
menu.disable.font.color.g,222
menu.disable.font.color.b,222


//Menu Separate Color
//The color of the tiny line that separates the sections on the menu.

menu.separator.color.r,240
menu.separator.color.g,240
menu.separator.color.b,240


//Menu Background Image Alignment
//If you have images you want to set for your menu, this determines the alignment of the background and foreground pictures. You can put in lefttop, righttop, or centertop, and bottom or top for the sidebar. 

menu.background.alignment,righttop
menu.foreground.alignment,righttop
menu.sidebar.alignment,bottom


//Menu Background Image Location
//The location of the files you want to use for your background images. You'd be replacing menu_background.png with whatever the name is for your background image

menu.background.bitmap.filename,menu_background.png
menu.foreground.bitmap.filename,menu_foreground.png
menu.sidebar.bitmap.filename,menu_sidebar.png


//--Dress-up Code
//Clothing can be a little complicated, so I'd recommend reading the clothing page on the walkthrough before coming back here. I'll leave a bit of cindysuke's clothing code in here just as an example. If you're going to use these lines, make sure to uncomment them by removing the slashes.
//As a brief overview, sakura (the main character), has a clothing item called "glasses" that's in a section called "face". The second character, kero, has two items, one called "glasses" in the "face" section and one called "hairpins" that's in the "hair" section. What you call these sections and items of clothing is up to you if you're actually doing this. Note the numbers after bindgroup though! We're going to be using them in just a second.

//sakura.bindgroup51.name,face,glasses

//kero.bindgroup55.name,face,glasses
//kero.bindgroup57.name,hair,hairpins


//Dress-Up Menu Organization
//This sets up how the clothing appears in the dress-up menu. You can see the main character only has one item, while the second has two split by a dash. Note that it uses the same numbers defined above for each item.

//sakura.menuitem0,51

//kero.menuitem0,55
//kero.menuitem1,-
//kero.menuitem2,57