//1. -- Basic information


charset,UTF-8

//This sets up the character set your balloon will use.


type,balloon
name,Lucifer's Balloon

//name is the name of your balloon as it will appear in the "Change Balloon" menu option


craftman,BittyBatty
craftmanurl,https://bittybatty.github.io/


use_self_alpha,1

//This will set it so you don't need to use pna files


//2. -- Defining Text Areas

//These are defined individually for this balloon
//origin.x,31
//origin.y,19

//validrect.left,35
//validrect.top,18
//validrect.right,217
//validrect.bottom,170


wordwrappoint.x,207
wordwrappoint.y,0


//wordwrappoint, as you can probably guess, is where the balloon will wrap any words or letters that go past that point.

font.name,Microsoft Sans Serif
font.height,12
font.color.r,0
font.color.g,0
font.color.b,0


//This set of code here defines what the basic qualities of the font.


//3. -- Balloon Position

windowposition.x,0
windowposition.y,0

//These two bits here basically determine where the balloon is positioned near your ghost when they start.
//if you'd like your balloon to start centered directly over your ghost's head, you can put windowposition.x,center.



//4. -- Other String


font.shadowcolor.r,-1
font.shadowcolor.g,-1
font.shadowcolor.b,-1

//These settings here are for a "dropshadow" for your font. These could potentially make it easier for someone to see your font if it's on a high-contrast background.


anchor.font.color.r,59
anchor.font.color.g,65
anchor.font.color.b,173

//These values define the color of anchor links in a ghost. Basically, the color of a hyperlink to somewhere. 



//5. -- Choice Markers
//This set of code defines what it looks like when the balloon gives you a choice from a list of options.


cursor.blendmethod,none
cursor.style,underline
//Don't touch

cursor.pen.color.r,255
cursor.pen.color.g,255
cursor.pen.color.b,255

//cursor.pen.color is the color of the line underneath your text

cursor.font.color.r,255
cursor.font.color.g,255
cursor.font.color.b,255

//cursor.font.color is the color of text for a choice.

//6. -- Image Markers
//These tell the balloon where all your arrows and little doodads you made should go. 


arrow0.x,222
arrow0.y,21

//These two coordinates define where your up arrow is. 


arrow1.x,222
arrow1.y,155

//Likewise, these two apply to your down arrow.


onlinemarker.x,28
onlinemarker.y,178

//Onlinemarker is where your online indicator will be. 


sstpmarker.x,30
sstpmarker.y,161

//sstpmarker is where your choice marker will be when the ghost is possibly doing some sstp related function. It's something very rare that doesn't seem to appear very often.


sstpmessage.font.height,9
sstpmessage.font.color.r,30
sstpmessage.font.color.g,30
sstpmessage.font.color.b,30
sstpmessage.x,40
sstpmessage.y,161

//These set the values of the sstpmessage text. 


number.font.name,Microsoft Sans Serif
number.font.height,10
number.font.color.r,30
number.font.color.g,30
number.font.color.b,30
number.xr,230
number.y,179

//Number is the information that'll come up when your ghost is downloading something, primarily an update, and it will tell you the name of the file and the size.
//HOWEVER, number is unusual that instead of using the top LEFT pixel as you have for all other aspects of your balloon, you will want the top RIGHT pixel instead. Instead of going from left to right, it will go right to left.
//Also note that number.xr has an r in it, that's important.
//In Balloon Test Mode, this shows up as Test 128/256.


//7. -- Communication Box
//These define the parameters for your communicate boxes. All your boxes should be the same size with different captions, so you really only have to set this for one.

communicatebox.x,13
communicatebox.y,29

//This is the top left corner of where you want the text area of your box to be. 


communicatebox.width,333
communicatebox.height,20

//These further refine your text area. The width is how wide your text area is in pixels. 