//--Balloons2s.txt
//Menu Balloon Main Character


origin.x,31
origin.y,19

validrect.left,29
validrect.top,18
validrect.right,217
validrect.bottom,312


wordwrappoint.x,205
wordwrappoint.y,0


//Headlines with a big balloon cause the wordwrap to be a bit tighter.


font.name,Microsoft Sans Serif
font.height,13
font.color.r,0
font.color.g,0
font.color.b,0


//This file should ONLY contain changes you've made to anything that would be in descript.txt.


windowposition.x,0
windowposition.y,0

//You may want to adjust the position of your balloon if it's extremely large or something like that. Otherwise, ignore this/delete it.


//Image Markers
//Here's where we need to realign things properly for our big balloon.

arrow0.x,222
arrow0.y,16

arrow1.x,222
arrow1.y,303

//The big changes here applied to the down arrow, arrow1. As you can see, the .y value is way different than with descript.txt, since the arrow is much lower.


onlinemarker.x,28
onlinemarker.y,325

//Since the bottom of our balloon is lower, again we'll need to adjust the y value. It's unlikely however that a ghost will have a big balloon up while checking something online, but you might as well be thorough.


sstpmarker.x,30
sstpmarker.y,302

//Adjusting placement...


sstpmessage.x,40
sstpmessage.y,302

//Now the messages should take the big balloon into account.


number.xr,230
number.y,325

//And again, much like the other elements, the y value has been changed here to reflect the longer box.
